The following Pokémon that cannot learn this move are listed here:Įvery Pokémon can learn this move, even the ones aren't tutored normally. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.Įvery Pokémon can learn this move, even the ones that don't learn TMs and TRs normally. Plus, any move used by a Pokémon with the ability infiltrator will bypass the substitute and affect the target directly, opening the door for a wider range of attacks not listed here.īold indicates this Pokémon receives STAB from this move. When a Pokmon is holding Normalium Z and uses its Z-Power, Substitute turns into Z-Substitute and eliminates any stat drops applied to the user, in addition to. Moves that can bypass a substitute and damage the user:įurther, there are moves that do not damage the user but bypass their substitute and affect them in other ways: As well, Generation VI made it so that a Pokémon with the Ability Infiltrator can hit a target using Substitute. These are displayed in alphabetical order. With the release of Generation VI, sound based moves such as Hyper Voice and Growl can bypass a Substitute and affect the user directly. This is a list of all the moves Pokémon can learn. The status move (Japanese: status move) category includes several moves that do not directly inflict damage, unlike physical and special moves. A one-hit KO attack will always break a substitute if it hits. For the facility involving the Battle Agency, see Festival Plaza. A substitute cannot be created if your Pokémon's health is less than 25% of its maximum HP. Switcheroo (move) From Bulbapedia, the community-driven Pokmon encyclopedia. The substitute is created at the cost of 25% of the user's HP and will take all or most of the incoming damage from the opposing Pokémon until it breaks. The user creates a copy of itself using some of its HP. The user makes a copy of itself using some of its HP. You switch places with a Pokmon you can see within range and force it to immediately take its turn this round, regardless of initiative order. The user creates a decoy using one-quarter of its full HP. Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.Ĭreates a decoy using 1/4 of the user's maximum HP.
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